Bullet Time (2013)
Role: 3D Artist, Motion Designer
Tools: Maya, After Effects
Tools: Maya, After Effects
As part of a college project, I created a stylized bullet-time sequence for a mock Science Channel promo. The concept combined dramatic 3D camera movement with a unique visual treatment inspired by X-ray and infrared imagery, using a green-toned color palette to create a tech-forward, science-driven aesthetic.
I modeled, animated, and rendered the sequence in Maya, then composited and stylized the final look in After Effects. The result was a visually immersive motion piece that blended science storytelling with cinematic flair.