Sanlaki VR
Table tennis
You’re hitting with a controller, but your brain expects a paddle
Golf
You’re swinging, but there’s no real grip or feel of a club
FPS games
Your hands float freely, with no physical anchor to stabilize your aim
Without a physical reference, immersion drops and performance suffers.
Design Approach
Natural Ergonomics
Designed around real-world posture and grip, so interactions feel intuitive from the start.
Physical Feedback
Introduced tangible points of contact to match what users see with what they feel.
Seamless Interaction
Enabled fast attachment and detachment to support natural gameplay flow without interruption.
Product Breakdown
Process
01 — Identify Friction
Observe where gameplay feels unnatural or breaks immersion
02 — Prototype Quickly
Create early concepts using rapid 3D printing
03 — Test in Gameplay
Validate ideas directly inside real VR experiences
04 — Refine Interaction
Adjust ergonomics, balance, and usability through iteration
05 — Launch and Learn
Release products and improve through real user feedback
I create content that shows how products are used in real gameplay, helping users understand, set up, and get the most out of each experience.
Gameplay demos that show real use in action
Walkthroughs that guide setup and alignment
Tutorials that simplify onboarding
Short-form videos for discovery and reach
Key Takeaways
Immersion improves when what you feel matches what you see
Small interaction details have a big impact
Real-world testing drives better outcomes



