Walter White Shatter
Role: 3D Sculptor, Animator
Tools: Maya, ZBrush, After Effects
Walter White Shatter is a personal 3D animation project I created as part of a college exploration into bullet time effects and dynamic slow-motion action. Inspired by a similar animation I saw online, I wanted to challenge myself to recreate the look and feel with my own artistic spin.
I sculpted a detailed Walter White head model in ZBrush, animated the scene in Maya, and applied a clay render aesthetic to give it a stylized, minimal feel. The moment of shatter was frozen mid-air using bullet-time-style camera movement, emphasizing form, motion, and dramatic tension.
This project was a self-driven study in cinematic timing, 3D sculpting, and motion experimentation.
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